Hello, Splinter Warrior and Fan Today I will blog again about Splinterlands contest Battle Mage Secrets Challenge. This Week's Theme is about the Armored Up ruleset.
I play in the Modern Format Diamond league, using my scholar account from Balthazar.
If you want to watch the Battle Link
Video link:
Some Guidelines for the ruleset :
With the ruleset Armored Up it becomes harder for the range and melee monster to kill the enemy because we need to destroy the armor first before can decrease the HP. Usually, we start to think of using magic monsters who ignore the armor, but remember the enemy will think the same too. So we better use monsters who are good against magic attacks.
Usually in the ruleset Noxious Fumes many players like to use :
For this ruleset **Target Practice ** we do not pay too much attention to this ruleset, because we plan to use a monster with the Taunt ability (force the enemy if can attack this monster).
In this battle we decided to use the monster Martyr with Taunt ability Iziar from Light element to make it easier for us to set the direction of the enemy's attacks, and also help our monster in first position by breaking the damage from enemy monsters to Iziar and also our monster in first position. We will use monsters with several support abilities that help us deal with Poison effect attacks, such as Immunity, Heal, Strengthen. And we will also prevent enemy monsters from using the Heal support ability by bringing monsters that can provide the Affliction effect. We will discuss it further in the lineup section and also the conclusion:
This is my lineup :
| Summoner or monster | Abilities | Description |
|---|---|---|
| The Grandmaster Rathe(summoner), make all friendly monster have Armor +1, Void Armor, and Amplify ability | This monster will give all friendly monster +1 armor, change the armor to void armor (magic damage will hit armor first before the HP) with the ruleset Armored Up will make the enemy magic attack harder to kill our monsters. Amplify will Increase Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1, we don't use this ability in this battle | |
| Uriel the Purifier, 1st position, attacker and tanker. Has the Ability Flying, Recharge, Heal, and Redemption. | This monster has high armor, and HP, and can Heal (this is the main reason we use this monster) a very strong tanker. The other support ability he has is the Flying ability which increases the chance to evade the enemy melee and range attack by 25%. When this monster dies it will give damage to all enemy monsters by 1 (Redemption ability). | |
| Iziar 2nd position, Attacker and Tanker. Has the ability Taunt, Void, and Martyr ability | Placed in the 2nd position so the enemy damage can be split with the monster in the first position, and we want this monster Martyr ability to boost the stats of Uriel and Prismologist. This monster has a Taunt ability, which makes all enemy if can will attack this monster. With the Void ability will be half the damage of the magic attack. Apart from that, this monster has a large HP the enemy will need time to kill this monster giving time for our attacker to be safe from attack while attacking the enemy monsters.. | |
| Prismologist 3rd position, Attacker. Has the ability Blast, Forcefield, and Silence ability | Placed in the 3rd position to receive the Martyr stats boost from Iziar. This monster has Blast ability, the attack will give damage to the monster adjacent to the monster this monster attack. With the Iziar stats boost this monster will give great damage to several enemies at once. Forcefield ability, will make this monster only receive 1 damage if attacked by a monster with 5 or more damage. Silence ability will decrease all the enemy monster magic attacks by -1. | |
| Runeslinger 4th position, Attacker. Has the ability Stun, Affliction, and Cripple ability | All these monster abilities will give a hard time for the enemy monster in the Noxious Fumes ruleset. The main reason we use this monster is Affliction ability. If the enemy monster gets attacked by this monster and gets the Affliction effect it will make that monster can't heal/receive heal anymore. Usually in the ruleset Noxious Fumes the Splinterlands player will use a monster with the Heal ability. The enemy monster who got Stun will skip its next turn. Cripple ability will decrease the maximum health of the monster who got hit by -1. This will decrease the effectiveness of the enemy Heal. The Affliction and Stun effects have a 50% chance to be inflicted upon each attack. | |
| Adelade Brightwing, 5th position, Attacker and Support, has the ability Flying, Repair, Resurrect, Immunity, and Swiftness. | Placed in the 5th position to protect this monster from the enemy attack with Sneak ability. This monster has Immunity ability which ignores the Poison effect. The Flying ability gives a 25% increase in the chance to evade the enemy melee and range attack. The Resurrect ability which is very useful for reviving our monster Iziar, we use this monster to double the effect of the Martyr ability. The ability Swiftness will help all our monsters to get a +1 speed boost so can increase the chance to attack first, evade the enemy attack, and hit the enemy. Repair ability will help our monster survive, this will restore the ally armor with the most damage. | |
| Supply Runner, 6h position, attacker and Support. Has Swiftness, and Strengthen ability | We need this monster Strengthen ability to enhance the HP of all our monsters by +1. Swiftness ability will increase the speed of all our monsters by +1. We put this monster in the last position, to protect our Adelade Brightwing. |
Some strategies that we use and work :
I think the enemy made a mistake by putting Forgotten One at the back because in that position Forgotten One couldn't make any attacks. In the battle with a high mana cap, we needed every one of our monsters to make attacks. The enemy's strategy might be successful if the battle is with a small mana cap.
To answer the question in the title for the Armored Up ruleset, yes we need it but better to bring a magic monster that can debuff the enemy or have support ability to Buff our monster like in this battle Iziar and Adelade Brightwing. But I think we need to mix it with range monsters, usually many enemy players think like us and anticipate the use of magic because they know if range needs to destroy the armor first (which in the Armored Up ruleset got buff) but the magic attack will immediately hit HP.
Thank you, my friend, for taking the time to review my battle report. I appreciate your efforts and would be grateful if you could provide me with feedback on any mistakes you find by leaving a comment.
If you are new and want to try this fantastic strategy card battle game feel free to use my referral code https://splinterlands.com?ref=poplar-22 to join.