I made this 3d concept air craft for a game design project. The project was a study in texturing, Lighting, and combing 3d elements without losing the textures of individual models. The texturing of each model took the longest. But I'm over all pleased with how it came out. It took awhile to figure out a texture process that works for me. I think I learned 3ds max faster then I learned how to texture the models I built in the program. Anyway thought I would share hope you all enjoy.