I pretty much see the same, basically these games are MLM projects, the worst kind. (not all, but 99%) Including Splinterlands.
Also, selling the game, game assets before any kind of game launch... (and usually the devs make significant changes and/or delay everything after that, as it is not their interest anymore to follow the path they appointed)
after having some experience, the blockchain games fall in 'the worse than memecoins' category for me.
RE: Why NFT Games Fail: Beyond the Hype