Game Design 110: What You Need to Know when Starting a New Game Design

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This is a 20-30 minute discussion of conceiving a new game:

This is for beginners – though experienced designers do the same things
Games have to start somewhere - the "conception", long before you make a prototype
There are always LOTS of questions to ask yourself. I discuss the four that are the most effective, and have most to do with shaping your conception into a game
When you create a game, you need to conceive a game, not an idea, not a story, not a platform, not a marketing scheme


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