[RetroGaming] Final Chpt: Syrup Castle / Story 4: Find the Hidden Door! (Part 1) 🚪| Warioland II (Game Boy Color)

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My 3Speaking Today

  Hey, what's up, players! Today I am going to have to make a slight change in the way I used to present each Story of Warioland II here on the 3Speak channel, but before getting into the subject let me as always give you my most cordial welcome and I hope you make yourselves comfortable for today's adventure. Well, as I was telling you, I had to present today's Story called ‘Find the Hidden Door’, in two parts, delivering to you today part number 1 due to the fact that this level in Warioland is too long and at the same time complex, this due to the fact that basically the level is based on having to find the door that gets us out of this area among a bunch of bricks that hide it, and the worst of all is that we will have to go descending throughout the entire level and the path the truth is not defined at all, and by the way, basically we will have to go destroying walls and platforms both with our dash attack and with the smash attack, which serves to destroy platforms and go descending in the level. On the other hand, in this level we ran into a good variety of different troops of the Black Sugar Gang again from where a new type of enemy stands out, which is a sort of ape similar to the Pogo guy that turns you into the Bouncy Wario form.


🚀 Gameplay HighLights 🔶

  • Collecting Coins and Discovering Doors. Basically all this story consists of having to go discovering our path towards the exit of the level blindly, since for example in the previous levels or stories our path was truly clearly marked, so our only concern consisted of going fulfilling the requirements of the level, whether in collecting items or in defeating certain enemies along the way, but here we will have to go destroying walls and platforms to manage to discover the final door of the level, and well, in said process we will go discovering false doors that lead to rooms full of many coins.

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Finding a False Door.

  • The Grunt. This is a new type of enemy that we can find in this level, which is very similar to the Pogo Guy, but in this case it is an ape that carries iron spike balls which they throw towards us with a varied trajectory, and this is one of the enemies of Wario's wide zoo of enemies that can be categorized as a heavy enemy, since although we can carry them, we won't be able to throw them like with lighter enemies.

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A Grunt.

  • Divide & Conquer. For this level due to how long and complicated the path towards the final door is as you will be able to observe, the best in favor of making a more compact and enjoyable gameplay was decided to solve the story in two parts.

3.jpg

A Secret Area.


  Friends for the moment I have decided to leave the gameplay post up to here, but I hope you accompany me in part number two of this interesting story 4 of Warioland II for the Game Boy Color. Thank you very much for your enormous support to my 3Speak channel & see you soon pals 🤗❤🕹

--paultactico2.



Some technical details:

1. Video game: Warioland II (Game Boy Color) (USA ROM version)
2. Genre: 2D-Platform
3. Emulator used: Action mGBA v0.10.5 (Win x64)
4. Video capture software: Action V 4.4.0 (Win x64)
5. Edited and rendered: Capcut (Professional Edition x64)
6. mGBA Emulator Video Config:

  • Display Driver: Opengl;
  • Vsync: On;
  • Frame Skip: 0;
  • Shader: GBA - Color (developed by Pokefan531 & hunterk);
  • Enhancements:
    Video Renderer: Opengl;
    High-res Scale: 2x.
    Dark Intensity: 1.000.


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You can Follow me as: paultactico2@paultactico2



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[RetroGaming] Final Chpt: Syrup Castle / Story 4: Find the Hidden ... | Ecency