Play here: https://geocities.ws/peakecoin/games/chess/
Most chess games treat each match like it never happened.
Win or lose, close the tab, and everything resets — the AI forgets, your decisions vanish, and nothing carries forward.
PeakeCoin Chess was built to do the opposite.
This is a fully browser-based chess game where:
I wanted a chess game that behaved more like a long conversation than a series of one-off matches.
Not faster.
Not flashier.
Smarter over time.
And I wanted it to run anywhere, even:
So the entire game — board logic, AI, scoring, and storage — runs 100% in the browser.
There is:
The game is built with:
You can literally open index.html and play.
That’s intentional.
The AI opponent isn’t scripted with hardcoded openings or static heuristics.
It uses reinforcement learning (Q-learning) and improves based on experience.
Every game you play changes how the AI behaves next time.
No reset unless you clear it.
Instead of picking a difficulty once and forgetting it, the game adjusts automatically.
Difficulty is based on your win rate:
You don’t grind ranks.
The game meets you where you are.
Each player profile tracks:
Scores are saved locally and can be:
No login system.
No cloud lock-in.
Your data stays yours.
If you want, the game can optionally sync stats to a global board.
If you don’t?
Nothing breaks.
Offline mode is the default.
Global sync is additive, not required.
This was a deliberate design choice.
All rules are enforced:
No shortcuts.
This project is part of a larger idea:
Software doesn’t have to extract value to be valuable.
Games can:
Chess has survived for centuries because it assumes intelligence.
This project tries to do the same.
This foundation supports a lot:
But even as it is, it’s complete.
Open it.
Play it.
Come back later.
The AI will remember you.
That’s the point.