Whether you are an absolute beginner or a seasoned professional game designer or anything in between or beyond, when Game Jams roll around there are opportunities to be had.
Besides outlining the benefits of Game Jams I shall also be making a few recommendations on how each type of participant may make the most of each experience.
When beginners and pro developers grace the same Game Jam you just know that their motives and objectives are going to differ. Some persons may fall into one or more of the following categories.
It'd be amazing if s/he could find another participant willing to take him or her under the wing - and teach a new skill. However a Game Jam environment holds only a limited amount of time and this is rarely feasible unless the other participant is specifically there to mentor the beginner.
Besides learning, the beginner should also try to build connections. Collect the cards of pros (and amateurs). Exchange emails with those without. Always write their names and their general self-described role if not specified so that it'll be easier to remember further down the line ("Was Maria a programmer or an artist?").
A lot of beginners have fortes.
Both paths have legitimacy - though I suggest that the former route is better when one has an unrefined forte with room for learning, while the latter situation offers the best learning opportunity for a person with rather or highly polished skill-set that they'd rather broaden than further polish. Again, it comes down to motives.
One advantage of being a gamer (or having gamed in one's past (life happens)) is that one gains a direct feel for the choices that previous game developers have made for their games.
While one could suggest that this can stifle some creativity ("Oh yeah! Lets make a something that is like Megaman but plays like Doom!" (Hm... actually... that doesn't sound like the worst idea in the World (so long as running, jumping and a Metal Gear Solid-style 'radar' is included(...I digress!))))...
...Of course its (kinda) been done...
Ahem... lets try that again.
While one could suggest that this can stifle some creativity (in that gamers may be tempted to recreate what they like), for as long as there is a conscious effort 'not' to just create a clone or a rip from another intellectual property or game style, such can improve their productivity when it comes to design decisions and balancing (in my opinion).
Of course, gamers can be both beginner and pro developers - and so other factors may come into play.
Naturally, one thing that a gamer will enjoy, towards the end of the Game Jam event, is getting to play the games, some great and some not-so-much-but-brave-none-the-less of other Game Jam teams. Friends can be made, as can connections.
You've already "made it" in gaming (or at least have gotten a lot further than many), so why might you be interested in joining a Game Jam? Well... several reasons come to mind.
You Want to Experiment:
OK. Lets say that you have conducted your entire game development career making Angry Birds games - and you've been wondering about a game from the Pigs' perspective, gunning in-coming waves of birds (who are angry) and building a high score?
Learning a New Skill:
Even pro developers could benefit from learning a new skill-set - to shake-it-up and become more multi-disciplinary.
Making Connections:
Game Jams are lightning rods that attract developers, professional and amateur alike, to attend.
Inevitably this is going to be an excellent opportunity to network and touch-base with them. New alliances might be forged.
Scouting for Talent:
Similar to 'making connections', pros who either have openings in their ranks, or who believe in the concept of 'paying it forward', Game Jams are an excellent opportunity for pros to observe amateurs and other aspiring develops within a hectic yet positive working environment. Not only this - but they often also get to see the fruits of their work by the end of it.
To Wind-Down:
OK! So your latest release, 'Launch the Rocket-Badger 3', has been a success, and after a long period of crunch and tight deadlines and high stakes...
...you want to simply unwind in Game Jam with a tight deadline, crunch - and low stakes...
Game Jams have your back - and they typically don't have any pesky rules about not drinking... root beer!
A Word on Celebrities
OK - so this may be a little tricky if you're Hideo Kojima... or otherwise instantly recognizable, but there is something fun about joining a Game Jam with the express purpose of having fun (and/or scouting)... in a room where nobody recognizes you because you've got your clever disguise on.
I am guessing that this would be more of a one-time thing though - mixing with pros and amateurs who haven't acquired your level of fame, pretending that you are new-'ish', and only revealing your identity at the end of the Game Jam... maybe (depends on how happy you are with the results).
There is so much to be gained from Game Jams, no matter how low down or high up the ladder one finds the self to be.
Now I understand that we cannot all find an entire weekend of spare time, or a couple or so dozen dollars to participate in one - but don't forget that there usually are jams or competitions for whom the rules are different. I'll get into this at some point soon enough so feel free to follow if you want to catch wind of that or other posts that I'll be releasing over time.
One more thing...
If you found this post interesting and would like to share this with your friends then a resteem couldn't hurt and would be appreciated.
If you have some feedback for me then feel free to share your views in comments. A civil conversation can go a long way.
Sincerely,

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