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Cool data. It is a bit interesting to me that for now, the Diamond achievement is the rarest one. The additional Zing is always welcome, and I hope what I have will be enough for the alpha. The game/company itself not holding any ZING is definitely something I haven't encountered in other crypto games/companies. This really puts a big deal to ownership and how the users/investors/delegators are very important for the game.
RE: Achievement claim stats and some reminders about Holozing as a project