Hello everyone! This is my second entry for this week's Splinterlands Social Media Challenge. Today I'm sharing a battle of mine in Modern Diamond Ranked.
I fought an interesting battle in Modern Diamond ranked. It was a game in the Explosive Weaponry rule set. It is one of the most destructive abilities. Every unit gets the Blast ability. Every attack becomes much more dangerous. Abilities that let you attack other positions are great. Sneak, not so much, since it's only dealing damage to 2 units, most of the time. Opportunity and Snipe can often deal damage to 3 per round. Scattershot is the best one because it ignores Taunt and Camouflage and will hit anywhere. Reflection Shield is a must-have ability. The more you have, the better it gets. However, at least 1 in the second position is already very good. Other than these, having Shield or Void also helps protect against some of the damage. Return Fire and Magic Reflect also work against Blast damage from ranged and magic attacks. Thorns doesn't. It is a fun rule set that leads to crazy battles!
This game has the following rule sets: Explosive Weaponry, Target Practice, and Heavy Hitters. I went with Lily Shieldpaw, placing Djinn Oshannus in front. I followed it up with the multiple Weapons Training combination of Baajjira, Rage, Grimbardunsmith, and Berix Snakeye. I finished the team with Anasth Soothsayer. I tried to have a team with both resistances, especially to magic attacks. Lily provides Camouflage and Triage and I have some Heal and Tank Heal. They went with one of the best summoners for this rule set: Conqueror Jacek. They put Arkemis the Bear in front, followed by Supply Runner. Next, they put Ash Mirage and Sorriel the Bale. The finished with Rush Townsend and Countess Sinash. A bit of a weird team. In their second slot, I would have preferred a Reach melee unit, a magic unit, or a ranged unit with Close Range.
The Ambush attack did almost nothing because of the Lookout and Triage. They quickly killed my Djinn Oshannus as most of their attacks went to the front. However, I also easily got their Supply Runner and dealt significant damage to their first 3 monsters. In round 2, they left my Baakjira at 4 HP and inflicted Affliction. However, Rage took out Ash Mirage and Sorriel, while leaving Arkemis at 1 HP. I was able to quickly kill the rest of their team during this round
It turned out that their team, despite being fast, couldn't deal enough damage because getting attacked for much higher damage. Their monsters were also more fragile than mine with less HP and not resistances.
What do you all think about this game? Would you have done anything different? Let me know in the comments! Thank you for reading!!