Splinterlands is a singular success story. Not one of our other games have had anywhere near the success of that one, and hoping we can hit that magic again isnt a marketing strategy.
I do 100% get what you're saying and I'm on side with the theory of it, but most of what is currently out there or is in known development isn't going to be an onboarding success story, which means that we are relying on a passive drip of people joining, and that's a war of attrition that sooner or later we lose, imo.
I appreciate your perspective, I just see it differently. Maybe there's some way we can leverage both sides.
RE: The Best Hive Marketing EVER (By A Guy Who Hates Marketing)