Hey @bjangles - great write up! I love the bracket approach with modified cooldowns based on level limits!
I have to agree with @keeegs here - too many brackets is no good for a trial...
I expect it will be a confusing and frustrating experience for many.
Read below for my reasons...
First, Survival Mode is a lot of fun as a manual player in a high stakes game.
It allows players to think creatively in a way that ranked play doesn't.
I don't think we need a novice or bronze league version of survival. The costs of novice and bronze and silver decks are still fairly close, and we have Frontier mode specifically designed to guide players up to Silver level decks.
Survival mode is designed for players with lots of cards, but we still want to encourage card scarcity through combining.
By the same token, having liquidity bots with ghost cards in manual mode defeats the purpose of survival, and I'm 100% convinced that the bot operators aren't able to "tune the difficulty" consistently, and it creates too much work to keep adjusting them.
I'd much rather modify the matchmaking to address the known issues (see my earlier post with specific adjustments to the matchmaking algorithm)
Secondly, I do think there is benefit to a bot-friendly survival mode.
This provides utility for lots of excess unused cards, allowing the deeply-invested an opportunity to make use of their extra copies of max cards.
The whole point is we want to use bots in this mode to chew up cards. No one is going to say "I'm having so much fun botting my 10,000 Level 1 Kelya decks". Plus it will create too many matches for the servers if bots can play endless level 1 cards with 1/10 of the cooldown.
So just one botted survival league - and it's no league limits, no holds barred....
I'm saying we literally call it bot mode. If it wasn't copyrighted, I'd call it SkyNet.
I think players probably should only be able to pick one manual league. Allowing play in multiple leagues will make understanding cooldowns more complicated ("Is the cooldown right? Which league did I lose my Tofu?").
Also for overall player satisfaction, it makes players feel weird when top accounts dominate low level leaderboards, etc.
But I see no problem with allowing players to play survival manually and in bot mode - My thinking though is that cooldowns from one mode would also be on cooldown in the other bracket.
RE: Survival: For Players, By Players