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Along with the advantage/disadvantage system, I think another good rule changes included providing cantrips for casters and spending Hit Dice on short rests to recover hit points. Including cantrips (especially combat ones) while at the same time scaling back the power of regular spells was a nice balance, and spending Hit Dice makes for a lot easier time for doing solo or small party adventures where no cleric or healer is around.
RE: Michael's RPG Shelf: D&D Rule Changes For Better