The business model leaves out the role of the consumer and inherent consumer perks. It talks about creating products (several instances of content), paying for those products with or without an audience. That money goes out the door or stays in the wallet, until it goes out the door.
It tells creators to pay in order to get paid back. Voting power is limited supply, the discount is decreased to the point of being nonexistent when VIMM upvotes become smaller across the spread as more premium members pay up. Both 50% and 100% can equal pennies in return, but that only happens when this model becomes as successful as it possibly can, removing perks in the process and making it less appealing.
A creator paying HBD in order to receive rewards is just money going in circles, or the creator brings new money in. Creators: Small group. Consumers: Large group.
It tells creators to pay a cut in order to receive a cut. In order to recoup system wide losses that appear to be personal gains, the streamer must attract actual paying supporters. People actually interested in their work. Those people exist, but not locally with accounts and HP. They're still outside and need to be called in.
Example: I have ten votes worth $1 each. I can't watch ten streams in a day. I am only one consumer exposed to ads. If I'm streaming, there's a strong chance I'm unavailable and don't have time to watch streams, support creators, or be exposed to ads. Would most likely spread my voting power across those watching the stream (if possible(make it possible in stream chat/comment section/whatever if not currently possible)), encouraging more to show up consistently. Giveaways are a common occurrence in streaming so its nothing unusual, as I strengthen my own support base for the future. This works well in practice, I know from experience, and I think it would boost interest in watching streams, plus be an incentive for creators to hold.
Several with smaller votes and no desire to create. Hopefully they are included in your onboarding attempts since they are more important than anyone else when it comes to "long-term active users for Hive." Without them, streamers will stick to Twitch. The only way to move the audience here is to give them a better deal.
So I'm seeing a lot of money going out the door to pay for all this, but no money coming in the door until consumers realize they no longer need to throw their money away and can support streamers (as they do elsewhere to the tune of hundreds of millions, annually), by placing that money directly into their own wallets, and then "tipping" with upvotes, however small or large, since it all adds up, and pays all parties involved. Now you're going from self-sufficiency into profit territory. You've also created a massive community of HP holders able to support something like this DHF proposal, and majority just came for the show.
VIMM, you have a good chance of pulling that off. Streamers need to know support for their content on Hive exists outside of the bubble as well. The content is in high demand and the people outside Hive have grown accustomed to supporting it with their own money. I'm not against anything here. My main concern is paying for another app that only caters to people wanting to post into the void with the hopes of receiving easy rewards rather than an audience. Without people actually interested in the content and supporting it, even your revenue sharing won't amount to much. Lack of local support is not a sign people aren't interested in this.
RE: [Updated Proposal] Creating an Open Source Streaming Framework for Hive