To me, this proposal kicks the problem down the road by mitigating the issue (rather than actually completely solving it). However, it's easy to vote "yes" for, since it's not really that upsetting to anyone, haha. What I like is that it offers a compromise while a more long-term solution can be properly planned and implemented.
The only tweak I would make is that maybe we would create a "Voucher" shop page, instead of cramming it into the (Glint) Reward shop page.
Something to consider: Producing new items to purchase will be a lot easier once Cosmetics are finally launched. Until then, creating items for a voucher shop might be challenging. After all, the example you give (reward card Draws) would steal some of the value from Glint. The point of the soul bound reward cards is that you could only get them by actually playing the game (via Glint). If you can get them with Vouchers, it sorta defeats the whole point.
Thus we're back to a solution that is dependent on a future update to the game (cosmetics) or it forces the team to do more work trying to come up with new products that could have been priced in DEC.
Having said all that, I think the overall idea is sound (until we come up with something better), so I'll vote "yes". Even if the proposal can't realistically be implemented until we release cosmetics, at least it's a plan that can be slotted in sometime this year.
RE: Alternative Voucher Proposal - Transition from DEC Utility to Exclusive Voucher Items in the Glint Shop