Splinterlands Battle Mage - Going The Distance

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Hello Splinterfans!

This week we have the new Battle Mage Secrets weekly challenge with the ruleset Going The Distance.

Going The Distance is a great ruleset with many possibilities to play, preferrably you would want to play the awesome Riftwatchers summoner Ilthain.

With Going The Distance, you can only play ranged attack monsters. For this very ruleset type, I have bought myself the very handy War Chang monster who can play in the tank position.

In today's battle, I have the choice of buffing my attack with Sloan or defbuffing my opponent with Quix the Devious. I opt for Devious this time. We also have the ruleset Little League to mix things up abit.

On to this week's battle.

My Team

This is a high-mana battle with also Little League ruleset, so the choice of monsters is limited.

Summoner/ MonsterReason
Quix the DeviousRanged attack debuff
Venari MarksratRanged attack
Angelic MandarinRanged attack
Xenith ArcherRanged attack
Naga AssassinRanged attack
MerdhampirRanged attack
Kulu SwimhunterRanged attack

My opponents

Summoner/ Monster
General Sloan
Tower Griffin
Venari Marksrat
Thunderbird
Venari Crystalsmith
Halfling Alchemist
Herbalist

The rules for the battle are:

Little LeagueOnly Monsters & Summoners that cost 4 Mana or less may be used in battles.
Going The DistanceOnly Monsters with Ranged attack may be used in battles.
Healed OutAll healing abilities are removed from Monsters and Summoners.

Battle

Watch the Battle on Splinterlands

or youtube:


ROUND 1 - Venari Marksrat vs. Tower Griffin

As hoped for, my opponent has gone for the Sloan ranged attack buff and my Quix debuff will reduce his buff plus I get extra speed on my attack. Very often, I like to play Sloan, but often get debuffed. It often pays to debuff your opponent rather than buff yourself.

Venari is my tank really just as a holding force to give my stronger ranged attack time to deal some damage. How long can he hold out?



The answer is not even the first round, but he takes some damage for the team and Angelic Mandarin with a decent health score takes his place. In the meantime, my opponent has lost 2 monsters already.

ROUND 2 & 3

Tower Griffin has already fallen, but in round 2, it is now the turn of Thunderbird. Both he and my tank survive to face another round.

In round 3 though, things are looking bleak for my opponent as Thunderbird and Venari Crystalsmith both fall and up steps Halfling Alchemist into the tank position.

ROUND 4

At round 4, the writing is on the wall as Halfling Alchemist and Herbalist both fall rapidly with their low health scores. They are no match for my strong ranged attack.


Summary:

With the Going The Distance ruleset, usually you want to play a debuff of the ranged attack like with Quix or Ilthain. Going the Sloan option doesn't very often pay off for me unless there is no way to debuff him.

Quix the Devious is a great legendary summoner to use when you don't have Ilthain and combined with War Chang up front, can really surprise your opponents.

How do you play the Going The Distance ruleset?

Thanks for reading.

Credits:

The title image was created in Canva with images from IppikiOokami / Pixabay
Screenshots and characters are taken from Splinterlands.

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Splinterlands Battle Mage - Going The Distance | Ecency