Magic and Heartstone are great games to be sure. I appreciate your comment, and I'm glad you enjoy playing SL. Both Magic and Heartstone have never really felt pay to win to me personally as much as SL does now. With Magic I have the option of building slowly over time without putting a dime in on cards. There are disadvantages to not paying, but with extreme patience and skill one does have the option to work hard, develop skill, and do well. I can't see SL doing anything near that model here. SL has become to hefty on the wallet for the average new gamer imo. All TCG's have a pay to play model, but with other games (Yu-Gi-Oh, MTG, etc) 50 bucks will get you a reasonable deck to try your hands at beating regional style/level players. Capping leagues and having those leagues plagued with bots with a pay to win model to get out of the leagues, rather than just skill alone or something to game for is daft imo. Something to game for being something more diverse than just a daily quest, and stronger players who should be leagues higher dominating the top slot. Your a game dev and a serious gamer, but the average gamer doesn't want to play that model. This isn't in my opinion, there's been a sharp drop in users and account activity since the changes for a reason. There will be hype, SL will do well I have no doubt.. for a short period. But the game has lost touch and feels like it's to risky to invest in, and to boring to play. Thanks for your comment and I'm glad you enjoy the game. Having fun is the most important part of interacting with this space.
RE: Season End, Hive Hard Fork, & Other Updates