I like the idea of the castles, but the problem with it is how to make it.
We can throw a castle building (stat) and call it a day.
Or we actually have you manage multiple castles with their own stats resources denar generation etc. Which would increase the management overhead for the player, but also we would have to change things even more fundamentally than the now removed army stats.
I am not saying it can't be done, just that it would take significant time maybe even making the game from scratch.
Also on another note, we've reduced the time it takes to train units and increased the amount you can queue. We'll continue to adjust these.
RE: Any Ideas On How To Make Crownrend Even Better?