RE: RE: A post about gaming and our finite time
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RE: A post about gaming and our finite time

mrtats(66)
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I am going to add what I've learned from crownrend@crownrend, and what I think it should become in its new iteration.

One of the things that must be cut is the PvP at least if it is affecting someone's game balance in anyway. This causes major strife in the player base and rather than creating a fun environment for players, it makes it devolve into toxicity. It could later be introduced in a less toxic way without making players sour on each other.

I now think best way to go is a PvE campaign where user's can trade resources or things among themselves and making it a more cooperative environment and in-game resources should not tie in to the play to earn. Rather a different metric should be used to reward the players. (For new iteration of crownrend that I have in mind this would be Prestige Points. After sometime in your campaign you will prestige lose all your in-game resources but get a prestige point. That prestige point will pay you from a reward pool of all prestige point holders as long as you actively play the game.)

I believe this will create a better more sustainable community around the game. But for this to happen there needs to be a change to the core of the game from the start.

PS: When I say new iteration, I am not saying we are currently working on it. I just want to work on crownrend and do it justice and those thoughts about crownrend just comes to me unbidden.

@mrtats: I am going to | Ecency