Let's get into it:
From the onset I hope you can see the strategy I want to analyze. Namely, in a low mana cap game do you go for Powerful vs. Plentiful. On the one side we have the very respectable Chain Golem with his four melee, and combined 12 defense. Not to mention Shield, Void, and Piercing. Backing him up is the Magi Sphinx and her staggering 4 magic which will become 5 once the Summoner weighs in.
On my side, I opted for a a number of Monsters and tried to select those with Flying to counter the Earthquake effect. I have the Albatross as a chump blocker in the first position. Sea Genie, Enchanted Pixie, and Ice Pixie for magic damage and flying protection with the added bonus abilities of Strengthen on the Genie and Shatter on the Pixie. The Crustacean King is there for his Tank Heal and Protect, both of which may come in handy with Earthquake.
The opening salvo sees the Sphinx knocking out the Albatross and it looks like the muscle-bound bucket of brass will make short order of the rest of my line-up.
Look more closely though, only several steps further into Round 1, the Ice Pixie hit the Chain Golem for 1 magic, but obliterated 4 shield in the process counting for 5 damage!! The Genie and Enchanted Pixie each landed their magic hits as well and the Genie absorbed the 4 melee.
Hmmm....have to consider whether their will be a Furious Chicken.
So what did we learn today?
As always let me know your thoughts, have fun and Play On!!!