Tabbat Update

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A little work in progress of the Title screen

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I have been hoarding old game mechanics from my memories having now pushing blocks, disappearing ones, breaking, movable and others. The first part of the game is gonna take place in a prison where the protagonists are taken captive.
The area is mostly complete except for the road block I found today, lasers. Bouncing lasers.

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The laser is working fine and I like the look of it even if devoid of any particles effects.
I never used this kind of projectile and all the methods I tried to implement involves repeating 1 pixel width sprites take up a lot of memory and for now I don't have a solution for when it collides with a wall or player to determine the direction it will bounce off.

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Given I have given only little time to solve this I will try and have it in next days.

Another challange I had was the spawning object of the ball. Given the explorative nature of the game I wanted it to be able to shoot from the Bat in multiple directions and that caused many problems for it to not be shoot while it was at a wall or player position making it permanetly stuck in the other entity.

The solution I have adopted for now is quite simple as it simply check if the object that spawn the ball is not at the position of other entities such as walls and players.
The twist is that the maybe be moving while shooting so I had to use an additional check for the distance with the walls taking away a bit of choiche from the player hand and restricting the throws one can made. The restrictions don't change anything then some small adjustement and so the ball can be shot in 4 direction, until new problems arise as the game develop 馃槄

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Here's the working progress of the soundtrack too if you want to check it out on 3speak

have a goodday everybody!

Tabbat Update | Ecency