RE: RE: Playing around with Physics - GM:S 2 build in engine
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RE: Playing around with Physics - GM:S 2 build in engine

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5y

Yeah I think for a one man project like yours, rpg nonetheless is best. In all my previus games I stayed far away from lifelike physic interaction cause the take the development into a whole other direction. Now I'm thinking about a small game using them because it would be a lot more working around situations that are really easy to take without accurate physics.

@mproxima: Yeah I think | Ecency