Thx for spoiling me 😊 Very much appreciated.
I agree that these Castle-Buidings might aswell all be available at from the start so everyone in the tract/region can upgrade and push the buildings they need. I liked the idea of the elected ruler so thats why I described how Stronghold does it. But we could actually have the best of both worlds:
Like I said, there are endless possibilities how they can implement different mechanics and thats the beauty of it.
And yes I also remember them pitching the Resource-Liquidity-Pool idea for castles and keeps. Thats why I can't wait to here your thoughts about [#5 Transport and Markets] and discuss it in the comment-section 😊
RE: Land-Speculation: #2 Castles & Keeps