Speed over Damage in the "Blast" Rulebook.

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My enemy focused on Damage, which turned out to be to his detriment.

Today I met an opponent with equally upgraded cards, we both maxed out around level 8.


The major difference between our setup was, that where I (as usual) had a focus on speed, my enemy focused on damage. That turned out to his detriment.


I absolutely devastated his line-up. He basically got crushed, re-iterating that SPEED KILLS, especially in Blast, when "getting there first" matters a lot.

Line-up




As you can see in this next picture, I managed to kill of a team of (mostly) level-8 cards in two rounds. Again I look at the line-up and note that we are at equal levels, but focusing on Speed over Damage is the defining factor when Blast is on the rule book.

Killed in two rounds

This Speed-for-Damage Battle itself doesn't take too long - as previously stated - The link for the Battle-of-the-Day is right here.

If you have any comments, corrections, opinions - or just an equally great game to showcase for this Blast rule, please don't hesitate to comment down below.

I read all comments and love the strategy talks on specific rule-based battles.
/miko


For new players:
If by any chance you haven't tried Splinterlands yet, please do go and use my Splinterlands referral link. It's free for you and beneficial for me 馃檹 Oh, and you risk making SPS (Splintershards) that sells for fiat money on exchanges, if not directly then at least via other cryptocurrencies.


Speed over Damage in the "Blast" Rulebook. | Ecency