Hola a todos!! Espero se encuentren bien, hoy en una nueva batalla para participar por el reto social semanal en Splinterlands me uno a un encuentro con bajo valor de maná, por lo que tan solo uso tres cartas quienes juntas hacen una buena sinergia para enfrentar a el equipo rival. Un equipo de la región de la vida con una carta que no uso frecuentemente, en la mayoría de ocasiones utilizo a Shieldbearer en primera posición, esta vez cambie de carta.
Hello everyone!! I hope you are well, today in a new battle to participate in the weekly social challenge in Splinterlands I join an encounter with low mana value, so I only use three cards that together make a good synergy to face to the rival team. A team from the life region with a card that I don't use frequently, on most occasions I use Shieldbearer in first position, this time I changed cards.
Cards to follow in this battle:
- Chaos Knight: she is a warrior in the region of life, with adequate statistics to use in first position, since she has the Shield ability that allows her to resist 50% of body attacks to melee and attacks by archers. She has 4 points of fire, 3 of shield, 2 of speed and 2 of damage, this time I use this card because the challenge of the battle only allows using common cards.
- Armorsmith: it is one of the cards that I usually use when I build a team from the region of life, its mana cost makes it a very profitable card due to the ability it has, this ability is *repair * which allows you to restore the shield of the first card whenever it is affected. The only bad thing about this card is that it doesn't deal damage at level 1.
- Creeping Ooze: This is one of the first cards I have in the game, it only costs one point of mana with the Slow ability that slows all enemies by 1 point.
La batalla comienza muy bien para mi equipo, logrando derrotar la primera carta enemiga, mientras que Armorsmith restaura el escudo de Chaos Knight.
The battle starts very well for my team, managing to defeat the first enemy card, while Armorsmith restores Chaos Knight's shield.
En este punto de la batalla me di cuenta que hemos caido en un bucle, Armorsmith con su habilidad en cada ronda restaura el escudo de su primer aliado y la ronda termina como si no hubiera pasado nada, y por el lado del enemigo pasa algo muy parecido debido a que el cuenta con una carta curadora que restaura la vida de su primer aliado por lo que se logra desempatar la partida es hasta después de la ronda 20.
At this point in the battle I realized that we have fallen into a loop, Armorsmith with his ability in each round restores the shield of his first ally and the round ends as if nothing had happened, and on the enemy's side something very happens. similar because he has a healing card that restores the life of his first ally, so the game can be broken until after round 20.
En Splinterlands luego de la ronda a todas las cartas al finalizar la ronda se les aplica fatiga que resta 2 de puntos de vida, por lo que terminara como una batalla de supervivencia.
In Splinterlands after the round, fatigue is applied to all cards at the end of the round, which subtracts 2 life points, so it will end as a survival battle.
Por lo que luego de unos movimientos mas mi equipo termina obteniendo una gran victoria, ya que Chaos Knight contaba con un poco más de vida que las demas cartas.
So after a few more moves my team ends up obtaining a great victory, since Chaos Knight had a little more life than the other cards.
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Espero les haya gustado mi publicación pronto estaré subiendo nuevos gameplays a esta grandiosa comunidad
I hope you liked my publication soon I will be uploading new gameplays to this great community