I've come to realize just how important proper mesh topology is when modeling in 3D, and I've spent a lot of time lately figuring out how to do it right. In this post I've modeled the Hive Logo with proper mesh topology, and rendered out the wireframes on top of the surfaces to showcase the structure of the meshes.
Feel free to use these graphics for anything (licensing info at the bottom).
This content is licensed under CC0 - “No Rights Reserved”. This means that you are free to use it for anything without having to give credit. If you do use it for something cool though, I'd love to hear about it, even if you're not obligated to.
To learn more about Hive, this article is a good place to start: What is Hive?. If you don't already own a Hive account, click here to get one.