Substance Designer Practice

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I've spent a few hours today re-familiarizing myself with Substance Designer. Substance Designer is a procedural texture generation software. Basically what that means is that you create textures by crafting a node network where each node has some (typically simple) function, but by combining these nodes you can create all sorts of different results.

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This is the node graph for this wood texture.

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One of the really powerful things about Substance Designer is everything you create in there is automatically tileable and it creates all the texture maps you need for a physically based material workflow. Also, looking at that graph, it might not seem like it, but it's actually really fun.

Here's a really simple bathroom tile, I created as well.

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All in all it was a pretty chill day. I got new internets today as well, we switched from cable to fiber and got a 5x boost in speed for less money. The jump from 250Mb/s to 1Gb/s is honestly not that noticeable because with 250 everything was pretty much already instantaneous, but I'll take it.

As always peeps, thanks for looking!

Substance Designer Practice | Ecency