I've spent a few hours today re-familiarizing myself with Substance Designer. Substance Designer is a procedural texture generation software. Basically what that means is that you create textures by crafting a node network where each node has some (typically simple) function, but by combining these nodes you can create all sorts of different results.
This is the node graph for this wood texture.
One of the really powerful things about Substance Designer is everything you create in there is automatically tileable and it creates all the texture maps you need for a physically based material workflow. Also, looking at that graph, it might not seem like it, but it's actually really fun.
Here's a really simple bathroom tile, I created as well.
All in all it was a pretty chill day. I got new internets today as well, we switched from cable to fiber and got a 5x boost in speed for less money. The jump from 250Mb/s to 1Gb/s is honestly not that noticeable because with 250 everything was pretty much already instantaneous, but I'll take it.
As always peeps, thanks for looking!