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6y
Haha, yea I can see it, but the biggest influence was probably this artist Lee Griggs. That's where I got the idea of this sort of super booleans effect, it's something you can do in Arnold at the shader level.
The toon shaders noisiness comes from the model. The model is a dense scan and up close its a ton of tiny triangles. Since the toon shader has such a harsh edge it gives that noisy effect which was basically a happy accident.
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