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Very nice @ahmadturki. I’ve been playing around with the AI toon shader myself for some recent work. One thing I did was to use the shading normal AOV then bring that into comp and key out different lighting directions to essentially do the lighting in comp manually. Gives a lot of control and flexibility over the look while being able to choose edge hardness or softness based on the parameters of the keying. So much potential there.
RE: TOONY NIGHT