Fractured

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I think I'm done with the particle gradients for now that I've done in the latest previous post. If you missed those, here's a recap.

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Those were definitely fun, but I think I'll mess around with this fracturing look for a minute and see what I can come up with. Starting off pretty simple as I familiarize myself with the tools, but I managed to get this stained glass sort of look.

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This is used a lot for destruction and simulating things breaking and shattering, but I'm curious what else I can do with it. Stay tuned.

Fractured | Ecency