No modification to the standard gameplay rules and mechanics.
Monsters lose all abilities.
Summoners do not give any stat buffs or debuffs.
Melee and Ranged attacks always hit their target.
All Melee attack Monsters have the Sneak ability.
Magic attacks hit Armor before reducing Health.
Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.
All Ranged and Magic attack Monsters have the Snipe ability.
Monsters lose the Sneak and Snipe abilities.
All Monsters have 2 Armor in addition to their normal Armor stat.
All healing abilities are removed from Monsters.
Non-flying Monsters take 2 Melee damage at the end of each round.
Monsters with the lowest Speed attack first and have the highest chance of evading attacks.
Ranged attacks may be used in the first position in battles.
Monsters with Melee attack may not be used in battles.
Legendary Monsters may not be used in battles.
Melee attack Monsters can attack from any position.
Neutral Monsters may not be used in battles.
Only Common and Rare Monsters may be used in battles.
Only Monsters with Melee attack may be used in battles.
Ranged attack Monsters may not be used in battles.
Only Monsters & Summoners that cost 4 Mana or less may be used in battles.
Monsters with Magic attack may not be used in battles.
Only Monsters with even Mana costs may be used in battles.
Only Monsters with odd Mana costs may be used in battles.