RE: RE: Dead Island 2: Hell-A is Bigger Than You Think, and It Keeps Getting Better
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RE: Dead Island 2: Hell-A is Bigger Than You Think, and It Keeps Getting Better

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It’s great that the game doesn't get repetitive after 14 main missions. Having new zombie variants constantly appearing to force you to change strategies is key to keeping things interesting. I’m glad the story is grabbing you too; sometimes in these games the plot takes a backseat, but here it seems the characters have real charisma.