A new melodic techno release now available to stream and download via Soundcloud and Bandcamp. For this record i wanted it to be more 4 on the floor and keep it on a more positive vibe emotionally. The
The second part to the Prosim single release, now available to stream and download via Soundcloud and Bandcamp. I continued to explore breakbeat and a more leftfield leaning house/techno sound here. The
My new single Hyper is out now as part of a 2 part release. Im exploring breakbeat at the moment, something i havent looked at for some time as generally my music is straight 44. The image was created
Continuing the exploration of CG art and prose from an upcoming motion graphics experiment. Rendered and produced in 3dsMax with Vray - This still is the end frame of an animation that uses a morphing
Continuing the exploration of CG art and prose from an upcoming motion graphics experiment. Rendered and produced in 3dsMax with Vray - This still uses Phoenix FD once again but the emitter is a torus
Continuing the exploration of CG art and prose from an upcoming motion graphics experiment. Rendered and produced in 3dsMax with Vray - This still uses Phoenix FD once again but the emitter is a torus
Continuing the exploration of CG art and prose from an upcoming motion graphics experiment. Rendered and produced in 3dsMax with Vray - This still uses Phoenix FD once again but with a fully
Continuing the exploration of CG art and prose from an upcoming motion graphics experiment. Rendered and produced in 3dsMax with Vray - I've used Phoenix FD here utilising a 'waterfall' simulation' which
Continuing the exploration of CG art and prose from an upcoming motion graphics experiment. Rendered and produced in 3dsMax with Vray - I've used Phoenix FD here utilising a 'paint 'simulation' which is
This is the culmination of the last 3x experiments using 3ds max, Vray and Phoenix FD. I've composited the animations in Aftereffects and edited them to one of my own tracks - Mattr - Bella. Track: Mattr
Continuing the exploration of CG art and prose from an upcoming motion graphics experiment. Rendered and produced in 3dsMax with Vray - I've used Phoenix FD here utlising the 'large smoke' simulation.
Continuing the exploration of CG art and prose from an upcoming motion graphics experiment. Rendered and produced in 3dsMax with Vray - in this still i wanted to create a simplified version of our planets
Continuing the exploration of CG art and prose from an upcoming motion graphics experiment. This still is built and animated in 3dsmax using Phoenix FD as the particle system and rendered using Vray. This
Continuing the exploration of CG art and prose from an upcoming motion graphics experiment. I've used a similar technique to the previous posts - built and animated in 3dsmax using Phoenix FD as the particle
Continuing the exploration of CG art and prose from an upcoming motion graphics experiment. This still utilised Phoenix FD's water simulation combined with a Vray light material in the centre and an edge
Continuing the exploration of CG art and prose from an upcoming motion graphics experiment. #vrayworld #vray #3dsmax #3ds #phoenixfd #aftereffects #poetsofinstagram #poetry #digitalart #digitalartist
This still utilised Phoenix FD as a water component - i then mapped this using edges tex combined with a reflective surface. A neon torus was added to maximise reflections and then the type was added in