RE: RE: It's a Trap! (Ideas for New Splinterlands Abilities)
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RE: It's a Trap! (Ideas for New Splinterlands Abilities)

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Poison stacks
Oppress stacks
Magic cards take double magic damage

So many cool options.

Great ideas. I like Assail and Plague best. Confusion would likely be crazy hard to code, having units attack allies.

@mattclarke: Poison stacks | Ecency