Blind is an ability where all enemy Melee & Ranged attacks have an increased chance of missing their target.
Effect:
Monsters with Blind inflict the Blind status effect on their target upon hitting them with an attack.
Blinded monsters have a 15% increased chance to miss their attacks for the rest of the battle.
Strategic Considerations:
Disrupting key attackers: Utilize Blind against enemy monsters with high attack or crucial abilities, potentially reducing their threat by increasing their miss chance.
Defensive tool: Use Blind on monsters with low damage but good survival to support your team by lowering enemy accuracy without taking significant risks.
Chain reactions: Combine Blind with Opportunity or other attack-triggering abilities. If an enemy misses due to Blind, it might trigger Opportunity attacks from your team, creating a tactical advantage.
Ruleset awareness: Certain rulesets like "Close Combat" or "Up Close & Personal" can affect miss chance. Adjust your strategy accordingly.
Important Notes:
Blind stacks with other miss chance modifiers like Weaken, but the combined effect has a diminishing return on impact.
Cleanse abilities can remove Blind from enemy monsters, so be aware of potential counters.
The chance to miss is applied per attack, not per round. So, a Blinded monster attacking multiple times still has a 15% chance to miss each attack.
Overall, Blind is a versatile ability that can offer significant tactical advantages when used strategically. Understanding its mechanics and incorporating it into your deck strategy can help you control the battlefield and gain the upper hand against your opponents.
Ability Explaination: Blind #7 | Ecency
maryou ·
Legendary Fire unit || Chaos Golem || splinterlands.samadbro08 ·