Code Name: Viper review - Let's rescue the hostage or his bones
English
Video games with big story scenes, were coveted by lovers of stories that gave meaning to the objectives of the game, it was not enough just to deal with different enemies, overcome obstacles and fulfill objectives for no apparent reason, so titles like Code Name: Viper, were strengths of creativity that we could not miss. Perhaps it was an uncommon game to find on the cartridges, but once we did, our intrigue to complete the story led us to assume the role of Agent Smith and venture into a world of drugs in different parts of South America.
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Los videojuegos con grandes escenas argumentales, eran codiciados por los amantes a las historias que le dieran sentido a los objetivos del juego, no bastaba únicamente con lidiar con diferentes enemigos, superar obstáculos y cumplir objetivos sin motivo aparente, por lo que títulos del nivel de Code Name: Viper, eran fortalezas de creatividad que no podíamos dejar escapar. Quizás era un juego poco común para encontrar en los cartuchos, pero una vez lo hacíamos, nuestra intriga por culminar la historia nos llevaba a asumir el rol del agente Smith y aventurarnos en un mundo de drogas por diferentes lugares de América del Sur.
Everything began in the Amazon, we under the role of Agent Smith we would have a main objective, which was to find the trail of the real boss of drug production and smuggling, as secondary objectives would be to rescue hostages and locate the agent who had been kidnapped, which would give us a bomb to destroy the door of the next level.
Todo comenzaba en el amazonas, nosotros bajo el rol del Agente Smith nos dispondríamos a un objetivo principal, que era el de dar con el rastro del verdadero jefe de la producción y contrabando de drogas, como objetivos secundarios estarían el rescatar rehenes y ubicar al agente que había sido secuestrado, el cual nos daría una bomba para destruir la puerta del siguiente nivel.
This mission would not be entrusted by commander Jones, who appears before starting the game, giving us the necessary indications and placing us in context to start the game.
Esta misión no sería encomendada por el comandante Jones, quien aparece antes de iniciar la partida, dándonos las indicaciones necesarias y ubicándonos en contexto para iniciar el juego.
To tackle this mission, we would of course go armed, counting from the start with a basic pistol with limited ammunition, and later we could equip ourselves with a larger caliber weapon. Fortunately, ammunition was not something scarce in the game, unless we set out to shoot senselessly to any side.
Para hacer frente a esta misión, por supuesto que iríamos armados, contando desde un primer momento con una pistola básica con munición limitada, y posteriormente podríamos equiparnos con un arma de mayor calibre. Afortunadamente, las municiones no era algo escaso en el juego, a menos que nos dispusiéramos a disparar sin sentido hacia cualquier lado.
The ammunition, we could find them behind the doors certainly visible in each scenario, at the bottom of our screens appeared a form alluding to our weapons and the amount of shots we had available, there was also a time to complete the level, this was in a regressive way, so we could not take everything very calmly.
Las municiones, las podíamos encontrar detrás de las puertas ciertamente visibles en cada escenario, en la parte inferior de nuestras pantallas aparecía una forma alusiva a nuestras armas y la cantidad de disparos que teníamos a disposición, también había un tiempo para completar el nivel, este iba en forma regresiva, por lo que no podíamos tomarnos todo mucha tranquilidad.
There were 3 levels of difficulty: easy, normal and hard, usually playing it on normal was the norm, but if we wanted more of a challenge, we took on the maximum level of play to measure our abilities in the game.
Se disponían de 3 niveles de dificultad: fácil, normal y difícil, por lo general jugarlo en normal era lo común, pero si deseábamos algo más que un reto, asumíamos el máximo nivel de juego para medir nuestras capacidades en el juego.
If we were fast enough, we could rescue the hostages alive, otherwise, going behind the doors, we would find only their bones, it was important to check each of those doors, because we could find different resources that would help us to complete each mission.
Si eramos lo suficientemente rápidos, podíamos rescatar a los rehenes con vida, caso contrario, al ir detrás de las puertas, encontraríamos solo sus huesos, era importante revisar cada una de esas puertas, pues podíamos encontrar diferentes recursos que nos ayudarían a completar cada misión.
Among the various things that we could find behind the doors, there was the most important of all, and it was not exactly something, but someone, and this was the soldier who had been kidnapped, when we found him, he would give us a bomb, with which we could destroy the access door at the end of the level to continue our journey, and in case we reached the end and had not found the kidnapped soldier, we would have to go back to look for him, because it was the only way to pass the level.
Entre las diversas cosas que podíamos encontrar tras las puertas, se encontraba la más importante de todas, y no era exactamente algo, sino alguien, y este era el soldado que había sido secuestrado, al encontrarlo, nos daría una bomba, con la cual podíamos destruir la puerta de acceso al final del nivel para poder continuar nuestra travesía, y en caso de llegar al final y no haber encontrado al soldado secuestrado, tendríamos que devolvernos a buscarlo, pues era la única forma de superar el nivel.
With the help of the bomb provided by the kidnapped soldier, we reached the end of the road in each level and destroyed the exit door.
The care in each section of each stage had to be very high, because we had 2 lives and 3 credits to continue the game, in each life we could be touched 2 times by the enemies and then we died.
Con ayuda de la bomba que nos proporcionaba el soldado secuestrado, llegábamos al final del camino en cada nivel y destruíamos la puerta de salida.
El cuidado en cada tramo de cada escenario debía ser muy alto, pues contábamos con 2 vidas y 3 créditos para continuar la partida, en cada vida podíamos ser tocados 2 veces por los enemigos y luego moríamos.
At the end of each zone, the kidnapped soldier met with us and gave us some information that he had been able to extract, this was done on a piece of paper with some key words that would allow us to complete to find the whereabouts of the mastermind of the cartel.
Al final de cada zona, el soldado secuestrado se reunía con nosotros y nos brindaba algo información que había podido extraer, esto lo hacía en un papel con algunas palabras claves que nos iban permitiendo completar para dar con el paradero de la mente maestra del cartel.
Each stage would be marked with an "X" on the map of South America, and afterwards we were shown a small concept of what the next game scenario would be.
Cada etapa sería marcada con una "X" en el mapa de América del Sur, y posteriormente se nos enseñaba un pequeño concepto de lo que sería el siguiente escenario de juego.
Despite not being a video game with many variables, it was entertaining enough to motivate us to continue, this due to its story, because our intrigue to know the end was quite high, a title very well positioned within the genre of action and shooting of the 90's.
- Texto Traducido con ayuda del Traductor DeepL
- Translated text with the help of Translator DeepL