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5y
The kill-death-maim-loot XP loop is why a lot of folks moved to milestone-based, but there has been a lot of backlash to that in recent years and I guess it is because the rewards feel more disconnected from the player actions, or even biased towards railroading ("no level up for you because you turned LEFT when I wanted you to turn RIGHT")
Giving XP for anything that you want to reward is the way to go I think, and keeping it transparent so the players know what will be rewarded. That said, if they know their mission and they achieve that, it is very similar to milestones anyway.
RE: Creative Experience Point Rewards