In this lesson we create our first script where we get input from the user using Input.GetAxis which is represented by a number between -1 and 1. We then store this number in a variable and rotate the plane using transform.Rotate.
Eddie the Magic Monk has 14 years teaching experience as a high school teacher in Australia. He will explain things to you in the simplest way possible to help you understand high school mathematics and computer science.
Unity for Absolute Beginners Lesson 2 - Rotate object with code | Ecency
Learn Zig Series (#138) - Garbage Collection: Mark and Sweepscipio ·