In this battle, when the mana cap is high and the rulebook only allows melee monsters, @tdismorfic went all-in on melee power by summoning Sand Worm, who deals 5 damage per round.
Like that wasn't enough, @tdsmorfic also brought in Silvershield Knight, who gives all friendly monsters +1 melee damage, thereby increasing Sand Worm's melee damage to 6 damage per round!
Not only did @tdismorfic pump up her team, but she also used Disintegrator's Demoralize ability to decrease the opposition team's melee damage! What a brilliant play from @tdismorfic! π₯
Because magic monsters were not allowed in this battle, both teams were forced to rely on ranged monsters in the backline or monsters with sneak/opportunity, and @whitewolves did his part by primarily using ranged monsters in the backline and having a strong legendary summoner to boost his team's ranged damage by 1 point! The opponent clearly planned ahead by utilizing a death summoner, which counters @whitewolves' +1 ranged damage but is plainly insufficient to decrease the hits from the @whitewolves' powerful backline. GG β
Credits
Thanks to our Guild Leader and dear friend, @bananofarmer, for the dividers and signature image. π
The layouts for this recap were heavily influenced by @pogier's brawl reports. Check out his posts here.
The intro thumbnail and outro were turned into Gifs using Canva