In that old game of Monopoly there is one card commanding the player to "Go directly to Jail. Do not pass Go. Do not collect $200." It is a harsh card and unpleasant action to take. It is, also, random.
The life itself is quite random. We got cards handed down to us, some of the good, some weird, some about not passing Go. Systems we create are also more and more random, with complexity breeding unpredictability. And then, some cards we get, are not even explicitly saying what they are about. Good, bad, unknown in short term, hopefully they will make sense in long term, but who knows. Robots will take our jobs anyway.
And then, last but not least, it is not always clear what game a given card belongs to. When you get a leaflet about, say, chemtrails - is it good people fighting bad coprporations? Good people fighting government of reptilians? Or is it government trying to misdirect our attention to imaginary non-issues? Or maybe they are good people who themselves have been misdirected in an endless internet feedback loops nosediving logic into flat-earth crashlanding? Whose game is it really? Or maybe it is like the ultimate no-game of shapeless chaos spitting out random forms and constructs for us to wonder, like seeing animals in shapes of clouds? Maybe there is no game?
And yet, we can't live without shapes, narratives, myths. When we fell down from paradise of interconnectedness (ask your dog - she might have no concept of Gaia, but she is aware of her being at one with Universe) we had to invent games to make life bearable.
The ultimate human game for us as a species would be to become re-connected (to what exactly remains a mystery on lower levels of the game), through discovering, understanding and dismissing all other games, for all other games are only here to distract us and/or provide enough entertainment to keep us here, glued to where we are now.
The purpose of the ultimate game is not just to avoid going directly to jail, not just to pass Go, and not just to collect out $200. The purpose is to stop playing. Preferably not by just dying (that's for quitters).