Hi! Well, I felt the need to set the record straight, I haven't really curated for about a year at least as I have been focusing more on content creation, and administration for Curangel which is a curation project started and created by @pharesim.
I also don't share the sentiment on this pending doom sensation you have about Hive. There are plenty of things that have improved since 4 years ago with many exciting projects and games being built that are not even released yet but will be soon. Those very same investors you pointed out are still around because they see a potential and because they are busy building even when it has not been publicly announced and for a good reason. I remember how everyone was waiting for SMTs and how they would come soon and then never did. It is better to have something ready before announcing to the public and then face the scrutiny of not meeting the deadlines or that the moon is not coming because of them.
Curation these days is even more decentralized than it used to be, since now stakeholders are incentivized to curate themselves by having the best return that way. Of course, there are some bigger stakeholders who just cast their votes on whatever is on the trending page because they have no time or interest in finding content themselves or they don't feel they would get back the same return by delegating to curation guilds to distribute stake for them.
RE: Why Hive Is Failing.