SHARE YOUR BATTLE Weekly Challenge! MOLTEN ASH GOLEM

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Edition: CHAOS LEGION
Rarity: RARE
Element: FIRE
Attack: RANGED
Abilities:
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Ruleset and line-up:

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Explosive Weaponry - All Monster have the Blast ability
Noxious Fumes - All Monsters start the battle Poisoned
Mana Cap of 60.
Available Splinters - Fire, Life, and Death

My Team:

Summoner: Conqueror Jacek (+2 to Speed, Pierce ability, Scattershot)

1. Grum Flameblade - Tank, Melee Damage Dealer with the Void Armor, Void and Bloodlust abilities
2. Molten Ash Golem - Ranged Damage Dealer with the Close Range ability
3. Forgotten One - Melee Damage Dealer with the Immunity and Retaliate abilities
4. Ifrit Rising - Magic Damage Dealer with the Recharge ability
5. Tinderlock - Ranged Damage Dealer with the Close Range and Last Stand abilities
6. Lava Launcher - Ranged Damage Dealer with the Close Range ability

Strategy:

My first match with a level 2 Jacek and the Ruleset is a great opportunity for that. High speed can be crucial in a Explosive Weaponry ruleset, because of the high chance to take some Monster(s) out before they can attack. With the Scattershot a potential Taunt and Blast-shield combination in the opponent team is ignored. So my main strategy was to be faster than my opponent and hope scattershot doesn't attack the targets with the highest defence but the ones that might die in 1 or 2 hits instead.

Position 1 - Grum Flameblade:

Great high damage tank with the potential to gain + 1 to all stats every time he attacks. Usually a bit slow and misses a lot, but with the 2 extra speed from Jacek it felt like the obvious choice.

Position 2 - Molten Ash Golem:

High Hitpoints to survive quite a few Blast attacks and by doing that protected the monster that comes next.

Position 3 - Forgotten One:

Must have cards for a Noxious Fumes ruleset, doesn't take 2 damage/ round because of the Immunity ability. Placed in the middle of the line-up to keep him out of harms reach for as long as possible.

Position 4 - Ifrit Rising:

Recharge isn't my favorite ability, but the high health make it possible for Ifrit to survive till round 4 with a potential of 2 - 9 magic damage attacks. With scattershot and Blast that could end up almost doubling to 17 damage every second round. That just seemed too good to miss.

Position 5 - Tinderlock:

High damage and a good amount of hitpoints was the reason I picked Tinderlock.

Position 6 - Lava Launcher:

Very high damage and a good Sneak protection because of the high Armor.

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Round 1:

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The first round really didn't go my way. Instead of doing 8 damage, the Lava Launcher missed and took 2 damage because of backfire instead. The opponents Magi Necrosi went right for my Molten Ash Golem because of the Snipe-ability and by doing that damaged my Forgotten One way too soon.

Round 2:

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Sadly my Ifrit rising isn't quite as powerful as I hoped, because his base damage was reduced to 2. At least Scattershot his the middle of the opponents line-up and he ends up taking one Monster out and hits the two more for 3 magic damage. Lava Launcher takes care of 2 more Monsters with its attack. I liked this round a lot more

Final Round:

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After the poison deals 2 damage to most of the remaining Monsters one hit of Lava Launcher is all it takes to wipe out the remaining Monster of the opponent team.
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Result:

My tactic worked very well. The first round had me worried for a second but the comeback on the second round was more than enough to lead to my victory.

I don't really use the Molten Ash Golem very often and usually it ends up being mostly a high-HP meatshield in a high-mana ruleset. But like most Monsters it definitely has its uses and especially in higher leagues it could be more useful with the extra abilities it gains.

The full battle can also be watched here

Thanks for reading and happy battling!

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SHARE YOUR BATTLE Weekly Challenge! MOLTEN ASH GOLEM | Ecency