It's good to be back. I'm pushing myself to write like mad this year, so hopefully I'll finish at least one game project. I don't know how that will overlap with my Master's program and getting back to teaching, but we'll see.
I've wanted to do a d12 game for a while, but I found that I couldn't do the math for this one on a d12. I've done a d12/d6 game before, but it was experimental to a radical degree.
RE: Making a Lite Game that Feels Full