In these weekly updates we will bring fresh content to Hive, in the form of our game coding experiences; IBT is a developing PC game - the one to have future Crypto interactions.
Multiple movement testing
We are going to do our best now to get another demo out and introduce all the new movements we have added. There are still a few bugs but as usual we will do our best to iron then out. Currently the biggest bug is the vaulting system. Worse can scenario is we will have to rewrite the blueprint for it. ...Besides that every other moment is currently being added for the upcoming demo.
Mastering sound
Ok, so like I'd have to say this was one of the hardest blueprints to make work, allot of trial and error got it over the line.
Multiple sounds on landscape surfaces. There were ways of adding sound to the materials but the amount of memory used and the bugs that came with it were limitless. So we worked out it is better to add the sound directly to the character saving lots of processing and performance. There is allot of work but we are starting get through the tough stuff, progress is being made.
Anyways, that's it for this week. Thanks for following along and hopefully with a bit more luck on our side and not too many spanners (knock on wood), we can provide a date on the demo next week.
Our Discord channel invite is open to any cryptonian here: https://discord.gg/Gr3kH9T
So jump in and drop us a line and help with some testing
Cheers