IBT Survival Island - Regular Update

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In these weekly updates we will bring fresh content to Hive, in the form of our game coding experiences; IBT is a developing PC game - the one to have future Crypto interactions.

One handed weapons

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One thing we really want to add to IBT is the ability to choose your fighting style. But sadly, certain weapons are only one handed and you will have to choose which way you want to customize your character. All this will depend on what character class you are using too.

**Physics With IBT **

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After playing around this week, we have finally got the physics working on the bows and arrows. The arrows don't currently stick into objects but that wasn't what we were looking for just yet. What we worked on was gravity and distance an arrow can travel. This is for the hunting addon we are looking to add later into the game plus it is part of IBT Island which will be rebuilt soon. What surprised us also is we used the same physics on objects, and they also react on how fast the arrow is travelling and where it hits it.

Easy normal and hard?

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After some debate a decision has been made that the classes of each character will affect the difficulty level of each character and the game itself. For example, the Warrior classes will be easy, then the archery classes normal and finally the hardest of all classes, magic.

And that's another week done and dusted; the work goes on. Eyes are on for overdue demo...it's coming, just have to get some of these decisions in to use it to max effect. More on this next week.

Cheers and enjoy our upgoats below, thanks to a ryivhnn@ryivhnn

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IBT Survival Island - Regular Update | Ecency