IBT Survival Island - Regular Update

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In these weekly updates we will bring fresh content to Hive, in the form of our game coding experiences; IBT is a developing PC game - the one to have future Crypto interactions.

Integration Started

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Finally after months and month of work we are attempting to integrate what's completed into our tutorial map. With a few bugs during transit (Such as items not outlining while behind you) these bugs are only minor and will not affect item pickup or searching for items plus we will eventually work out why its doing it. The complexity of IBT is of nothing we have worked with before but is starting to mold together now.

Complexity of IBT

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Just quickly taking a screen shot of our editor testing map, we can see that over time as we have added quite a number of items and the game is becoming more and more complex every week. We may have bitten off more than we can chew but at this stage soon our work will be as simple as dragging and dropping items into maps. (Phew!)

Hand weapons/ selections being worked on

weapons.gif

Moving on from trivial items we have been working very hard on the weapons side of things. Rather than being standard static meshes (nerd talk), the weapons will be skeletal meshes since in the future we are looking at making them move. (For example, bow string being pulled, same for crossbow, sword blade wobbling if low leveled etc.)

And that's another week and another update complete. Seeya next time.

Cheers and enjoy our upgoats below, thanks to a ryivhnn@ryivhnn

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IBT Survival Island - Regular Update | Ecency