I have been playing Idle Raiders for the last few days. It's a fun, idle game, where you:
collect heroes of different class, rarities,
raid dungeons,
collect rewards
Buy Packs with rewards or
Train Heroes / Level up heroes to get better rewards.
First, you pay a one-time activation fee, 49.989 swap.hive, around ~$10, to start your adventure in the game.
Then, you start by recruiting heroes through buying packs.
Hero Packs:
Each pack cost 2,500 Raid tokens or 2 USD worth of swap.hive. Each hero pack contains 3 random heroes with varying rarities.
Initially, I bought around 24 packs with swap.hive. And then some through the Raid tokens earned by playing the game.
There are four different rarities: Common, Rare, Epic, Legendary.
Then, there are 6 different hero classes:
Warrior: High attack/defence hero.
Archer: Fast attackers with high critical rates
Mage: Magical damage dealers with unique abilities
Paladin: Defensive Support with healing buffs.
Rogue: Stealthy, high-damage critical strikers
Blacksmith: Enhances gear and supports the team.
In the initial pack opening, I got good RNG, and got some Epics human warrior and archers.
However, in my last pack opening, I got three commons, some BAD RNG!
There are two tokens: Raid and SHRD.
Raid is a high-circulation token for daily gameplay activities and consistent progression through the game.
Raid tokens can be used for:
Buying Hero Packs (2500 Raid per pack)
Level up Heroes, then train heroes to increase their stats.
Hero Fusion (1000-10,000 Raid per fusion, varies by rarity)
Building Upgrades.
Drop Rates: Common : 80%, Rare: 15%, Epic: 4.75%, Legendary: 0.25%
Hero Races: Human (85%), Elf/Dwarf/Beastfolk(5% each).
There are three modes for now: Dungeon Raids, Territory wars, and Boss Raids.
Dungeon Raids:
Each raid duration is 6 hours to complete. You can send up to 5 heroes per raid. And you can have 3 ongoing raids at any given time. A 5% tax is paid to the territory owner for dungeons if there is an owner.
There are 5 territories: Evershade, Sunrise Citadel, Frosthold, Ember City, Iron Citadel.
Territories are always contestable - no weekly schedule or ceasefire
Each territory provides hourly RAID tokens and SHARDS when controlled.
You can earn a 10% earnings buff per territory owned (max 100%)
Territories reset at the end of each season.
2.5% tax on dungeons rewards if the dungeon is linked to an owned territory.
Occupy Territory
Attack empty territories or challenge current owners.
You can send up to 5 heroes on occupation raids.
Territory HP = Total Defense of your party x 10
Attack Power = Total Damage of your party x 5
If attack power exceeds current HP or territory is empty, you take control and start earning rewards.
Reinforce Territory
Only the current owner can reinforce a territory
You can deploy an additional 5 heroes as defenders
Reinforcements increase territory HP and max HP (defence x 10)
Heroes remain on defensive duty until recalled.
There are 10 world bosses, each with 500M- 5B Health.
Bosses must be activated to start a raid cycle
Each cycle has a deployment window (join with heroes) and a raid window (deal damage)
Bosses reset globally every 15 days (seasonal)
You can only join each boss raid once per cycle
Each Boss raid is 5 minutes long.
You can attack a boss 4 times a day.
Heroes used in boss raids are unavailable for other content until the raid ends(25-30 mins cooldown, you cannot use them in dungeon raids).
Your reward share is based on your total damage contribution during the raid window.
Boss Defeated: You earn 5 Raid + 0.01 Shards per 100,000 damage dealt (full reward multiplier)
Boss Survives: You earn 2.5 Raid + 0.005 SHARDS per 100,000 damage dealt (50% reward multiplier)
The better the hero stats, the better the RAID rewards for each mode.
First, you need to level up your heroes. Each level up requires RAID tokens + the number of Raids done.
For example, to level up your hero from 1 to 2, you need to participate in dungeon raids 5 times and require 1000 raid tokens.
Levelling up just increases the maximum cap for stats. You have to train your heroes to increase their stats.
For example, today, I levelled up a mage and paladin. It cost 500 RAID tokens to level up from level 1 to 2.
Now, to increase the stats of the mage to the maximum cap, I need 1850 RAID tokens, and train the mage for 185 mins, 5 minutes/stat increase.
The training and levelling up of heroes is a good RAID token sink that keeps the raid tokens in demand.
Here's the link to join the game: https://www.idleraiders.site?ref=looftee
@idleraiders/idle-raiders-official-launch-on-hive-blockchain