I know some people are interested in the progress I'm making on my pixel art platformer. Here is a video:
I have computers that will act as checkpoints changing from red to green when the player passes them. The death animation also works when the player drops to 0 health. I was able to trigger the death animation here by changing the character health value in the inspector in Unity.
Now I just need to respawn the player at the last activated checkpoint and then get rid of the old sprite of the player's dead body... haha.