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lewpuls
@lewpuls
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2016-09-09 00:07
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lewpuls
gamedesign
8y
Simplifying a Game Design
Almost always, when I talk with groups of people about game design, I quote Antoine de Saint-Exup'ery: "A designer knows he has achieved perfection not when there is nothing left to add, but when
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lewpuls
game
10y
All I really needed to know about games I learned from Gary Gygax’s Dungeons & Dragons:
Robert Fulghum’s little poem “All I really needed to know I learned in kindergarten” has inspired people since the late ‘80s. With compliments to him, here is: All I needed to know about designing and
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lewpuls
game-design
10y
Consequences in Games
You may have heard me in the past talk about the widespread displacement of consequence-based gaming by reward-based gaming. Party games, and to a lesser extent family games, have always been reward-based
lewpuls
game-design
10y
Why aren't computer RPGs (especially MMOs) as much FUN to play as old-time D&D?
[This was originally completed in October 2009, but for various reasons has not seen the light of publication. Generally it still applies, but occasionally I’ll interject some comments in brackets from