Lethn
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2020-10-24 23:15
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RE: Does anyone have a subject they're particularly stuck on with games development or a genre they want a write up for that there aren't many tutorials on?
For small projects, Godot seems to be absolutely fantastic and it has a lot of tutorials for stuff like what I've posted, if you want to go larger scale though then probably Unity. Godot however despite
RE: Does anyone have a subject they're particularly stuck on with games development or a genre they want a write up for that there aren't many tutorials on?
I know this is a bit of an old post but I finally found something on detecting individual tiles like I mentioned. So what I would do with the information in this video is detect a 'slope tile' and then
RE: Does anyone have a subject they're particularly stuck on with games development or a genre they want a write up for that there aren't many tutorials on?
I'm afraid I don't know anything about Game Maker Studio 2, what I would say though is you should get into Godot or Unity sooner rather than later. Other lesser known software tend to not be as feature
RE: Does anyone have a subject they're particularly stuck on with games development or a genre they want a write up for that there aren't many tutorials on?
By the way I thought about it some more and I reckon if it's 2D then the sloped isometric tile is exactly the same as a flat one believe it or not, they probably detect whatever is moving and have the
RE: Does anyone have a subject they're particularly stuck on with games development or a genre they want a write up for that there aren't many tutorials on?
Are you talking about isometric art? In this case I'd imagine it's just a bit of dev trickery, it depends on how the tilemaps and navmesh on either Godot and Unity are rendering but you could conceivable
RE: Does anyone have a subject they're particularly stuck on with games development or a genre they want a write up for that there aren't many tutorials on?
I'll tell you what I will be doing though, I'll definitely be uploading some new gameplay of the game I'm working on to HIVE, will be interesting to see how many people check it out.
RE: Does anyone have a subject they're particularly stuck on with games development or a genre they want a write up for that there aren't many tutorials on?
Problem with that is part of being a programmer is simply researching the error messages themselves and looking at glossaries so you understand what error message you're getting and why it pops up in the