Hey, sorry. Minor brainfart. I forgot to make my dude. But I did think on him a bit and came up with this. Although the instructions in the quickstart were a bit unclear so I don't think I set him up correctly.
Wooly
Dwarf
Strength - 3
Mind - 2
Personality - 2
Attack - 3
Absorption -
Hearts -
Mana -
Skills
Move Through Rocks - A player has learned to talk with rocks and they will let them pass. With this you can move through a standard 1 square wall of rock per mana
Goals - Regain a spot amongst his clansmen by restoring his honor.
Flaw - Demands to sleep and take the last watch when they camp. Can often be found already sleeping before the camp is even set up. If he is allowed to sleep first and undisturbed he gets up without a complaint come his shift.
Backstory - Wooly is a sleepy, forgetful dwarf. He was kicked out by his clan a year or two ago and wandered aimlessly for some time. In recent months he had lived in the woods alone and had a desire to get back on the right path and learn to become a more dependable person. Assuming it doesn’t interrupt his naps too much. He is convinced the glory of battle will bring this to him and set out to become an adventurer with only his backpack, woolen cape, his trusty wood axe, and a leather cap with small nubby cow horns sticking off them.
RE: HiveQuest (Play-by-post RPG) Sign-up